Tag Archive: music


Bostich + Fussible Rock the iPad On Stage

Bostich + Fussible on stage at The Independent SFThis Saturday night I saw an amazing performance from musicians Bostich and Fussible of the Nortec Collective. A unique combination of old and new, Bostich and Fussible combine electronic beats with Mexican mariachi-inspired rythyms and melodies.

The instrumentation is basically computer-based with live instruments over the top. Bostich (boss-teesh’) and Fussible (foos-eee’-blay) stand on stage with iPads, controlling their samples that are stored on computers running Ableton Live software. At Saturday’s performance there was only one live musician, a horn player who rocked the trumpet and tuba. They played a very long set, I believe just over 2 hours.

The iPads allowed the musicians complete freedom from wires, since the software runs over Wi-Fi. It also presents the sequencing in a highly visual format, and several times the performers turned their iPads around and held them up so the audience could watch the sequences unfold in what looked like a game of Centipede from the ’80s.

This is definitely the future of live electronic music performances. Just like how Powerbooks have become bog-standard for DJs and electronic music producers alike, the iPad is certainly destined to become a staple on stage and at clubs (this has already started, but it will become ubiquitous).

Check out Griid, which is the software application that they were using on Saturday.

Bostich + Fussible Performance Video

Collaboration, Musical and Otherwise

I’ve been getting lots of inspiration recently in my musical life, as well as my other creative pursuits in general. I want to give a public shout-out to the inimitable Shelley Gehlbach, who has been helping me get to the next level in terms of musical recording. Shelley is an amazing musician, talented in singing, piano, and electronic music production (and she just happens to be a fantastic visual artist, as well). She recently released several new tracks in MP3 format for free on her website: http://www.janesbox.com Go download and enjoy!

Learning Guitar, Day 1

When I was traveling in Peru several years back, I bought myself a hand-built guitar from a reputable guitar maker in Lima. I took it home, put the case in the corner of my living room, and left it there. When I finally went to pick it up a few months ago, I found that one of the strings had unwound itself, so I put it back in the corner of my living room and left it there again.

Finally this weekend I picked up a nice new set of nylon strings, and yesterday I started to practice. I put in about two hours, and it turns out that the muscles needed to play chords on guitar are not exactly the same as the ones used for banjo. More extension and the strings are further apart. After an hour my hand really hurt.

Fortunately, someone told me a lie years ago that banjo was easier than guitar, and I picked up banjo first. Guitar is going to be easy by comparison. This one sounds really nice, too. I’ll post some recordings up after I start to get the hang of it.

Peter Langston was a pioneer in the early video game world. He founded what is now known as LucasArts (it was originally LucasFilm Games) in 1982. He contributed the self-generating music in the LucasArts classic “Ballblazer” which modified the music according to the action in the game, and would generate pleasing music based on random numbers, ensuring that you would never hear the same soundtrack twice. I’m a little embarrassed to admit that I left that game on in the background for many, perhaps even hundreds, of hours. This was 25 years ago, when this kind of thing was cutting edge.

Langston is also a dedicated banjo player, and has done some serious study into the mechanics of playing banjo from the point of view of a computer scientist. He wrote a scientific paper named “Six Techniques for Algorithmic Music Composition” which includes a proof-of-concept algorithm for generating authentic-sounding banjo solos randomly using a computer. It also includes a fairly interesting early description of MIDI and the Roland MPU-401 (the first MIDI breakout box).

One of the fascinating aspects of the technique outlined in this paper is that it uses fractals to select musical notes in keeping with a basic melody. This paper has it all: fractals, diagrams of a banjo and several fretboards, and lots of C source code.

I won’t pretend that this paper will be interesting for everyone, but for the computer-minded banjo players out there, or even the banjo-minded computer geeks, this is a great read. Serious electronic music geeks might also get a thrill.

More information on the LucasArts game, including a sample of the generated music: http://en.wikipedia.org/wiki/Ballblazer

Content copyright Dan Sneddon and Dan Sneddon Consulting